[root]/src/dr/app/beauti/traitspanel
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 105 (100.0%) | 2334 (100.0%) | 22.2 |
rambaut | 33 (31.4%) | 1193 (51.1%) | 36.1 |
dong.w.xie | 69 (65.7%) | 1053 (45.1%) | 15.2 |
alexei.drummond | 1 (1.0%) | 86 (3.7%) | 86.0 |
dong.w.xie@gmail.com | 1 (1.0%) | 2 (0.1%) | 2.0 |
jheled | 1 (1.0%) | 0 (0.0%) | 0.0 |
Fixed that BEAUti was putting stateTagName attribute into TreeLikelihood elements (even though they should only be there for ancestralStateTreeLikelihoods). Was giving a parser warning when run (no other consequences).
1 lines of code changed in 2 files:
Porting fixes from 1.7.3 back into the trunk
8 lines of code changed in 1 file:
change confused method name and fix prefix bug inside mergePatterns
2 lines of code changed in 1 file:
Refactoring of the robust counting and sequence error model into a new tab ('States') which allows these options to be specified on a per partition basis. These options are still not finished yet but the panel can be hidden using the constant at the top of BeautiFrame.
1 lines of code changed in 1 file:
When creating partitions from traits, doesn't allow mixed trait types and creates individual partitions for discrete traits but a single multivariate partition for continuous traits.
26 lines of code changed in 1 file:
trunk: solve Issue 523: BEAUti Traits panel buttons enable/disable should adapt to data and traits
20 lines of code changed in 1 file:
Can still edit a trait called 'species' if it is not currently being used for *BEAST
1 lines of code changed in 1 file:
trunk: Issue 513: *BEAST constraint of the 'species' trait
2 lines of code changed in 1 file:
Fixed an issue with creating a 'species' trait when *BEAST was already on. Now checks that the user actually loads a species trait when asked to when switching on *BEAST.
Also, reinstated UCLN and UCED as clock options. UCGD and UCCD (Chauchy) are not currently implemented but could be. Also autocorrelated?
17 lines of code changed in 1 file:
Fixed warning messages
2 lines of code changed in 1 file:
Refined the interface for turning on and off *BEAST. 'species' is not a special trait until *BEAST is turned on.
12 lines of code changed in 1 file:
trunk: solve Issue 510: BEAUti uncheck *BEAST but cannot reverse to normal BEAST properly
13 lines of code changed in 3 files:
Line wrapping of message
4 lines of code changed in 1 file:
Improvements to the StarBEAST interface and how it asks for a species designation.
67 lines of code changed in 2 files:
Adding continuous traits in BEAUti
33 lines of code changed in 1 file:
Added check box when creating a new trait to automatically create the corresponding trait partition. This is on by default.
11 lines of code changed in 2 files:
Trunk: solve Issue 455: BEAUti: If a trait has its name changed, the values are deleted
7 lines of code changed in 1 file:
Trunk: add more validation in BEAUti checkOptions().
0 lines of code changed in 1 file:
Trunk: fix a bug of the enablility of "Create partition from trait" button should relate to available traits not taxa.
2 lines of code changed in 1 file:
Cleaning up BEAUti a bit.
4 lines of code changed in 1 file:
Removed automatic use of 'guess trait values' during an add trait. We may not have traits embedded in taxon labels and the user may wish to load them manually or import them.
Removed the disabled name text field and type combo box from the guess traits dialog as it was unclear why these were disabled. Replaced with a label describing what is being edited.
Made the GuessTraitsDialog box persistent so the settings remain in subsequent calls (it was tedious to have to reconstruct a complex regex).
226 lines of code changed in 5 files:
Trunk: solve Issue 394: Beuati fails to guess species names
2 lines of code changed in 1 file:
Switched all uses of org.virion.jam.* to jam.* (org.virion.jam.* is not being updated or fixed). This has touched alot of files but mainly just in the import statements.
12 lines of code changed in 3 files:
Trunk: add a comment
1 lines of code changed in 1 file:
Trunk: solve Issue 388: BEAUti: "species" should NOT be used as a trait name
13 lines of code changed in 1 file:
Fixed issue where pressing "Guess Traits" to create a new trait resulted in the Guess Traits Dialog appearing twice.
8 lines of code changed in 1 file:
Removed uses of '!' in dialog boxes and warnings as they are overly assertive. Took the opportunity to improve the clarity of some of the messages.
1 lines of code changed in 1 file:
Trunk: bring back incorrectly deleted solution by r3364, for Issue 274, 334, 314, 333, 342, 343, 320.
8 lines of code changed in 1 file:
Trunk: solve Issue 356: Add instruction to show user how to load specified starting tree from BEAUti
1 lines of code changed in 1 file:
Trunk: solve Issue 354: BEAUti: make auto wrap for HTMLEditorKit inside JEditorPane, and Issue 355: get rid of ">" when wrapping text using BEAUti TextUtil
3 lines of code changed in 1 file:
Trunk: solve Issue 352: BEAUti: NullPointerException if leave any trait value empty after activate BSSVS
4 lines of code changed in 1 file:
Trunk: more work on new *BEAST GUI, and solve Issue 338: Clock model panel is confusingly laid out, and Issue 346: Show user a guide for an example of *BEAST or trait mapping file format.
32 lines of code changed in 1 file:
Trunk: more work on new *BEAST GUI, and solve Issue 345: BEAUti: user want to be able to edit trait value at any time
41 lines of code changed in 1 file:
Trunk: make *BEAST work with check box only.
2 lines of code changed in 1 file:
Trunk: make buttons work for new change of traits.
45 lines of code changed in 2 files:
This is rather a large update as I was making changes in a branch and have merged them back in. This allows any trait name to be created (not just 'Location' and 'Species'). The idea is that the discrete model is not phylogoegraphy specific - you can model any discrete change. Have added a check box to say use *BEAST - at this point you should create a Species trait. Have cleaned up a few othe UI issues. Almost certainly there will be XML generation issues as a result and we should concentrate on testing and fixing these.
63 lines of code changed in 3 files:
Trunk: solve Issue 342: NullPointerException after cancelled 'Create New Trait' dialog
1 lines of code changed in 1 file:
Trunk: solve Issue 334: NullPointerException after cancelled 'Import Traits'.
15 lines of code changed in 1 file:
Fixed Issue 331 <http://code.google.com/p/beast-mcmc/issues/detail?id=331>. I removed the help button until such time as it does something. I have added some tooltip text for the various buttons. This should be done for all UI in BEAUti. I also changed the two toolbars into a single one at the top of the panel so they didn't affect the rescaling of the splitpane.
39 lines of code changed in 1 file:
TRUNK: fix *BEAST GUI bug to load mapping file
1 lines of code changed in 1 file:
(32 more)