Figures 6.3 and 6.4 schematically illustrate several texels for stochastic and regular textures, respectively, where each texture has a distinguishing geometric structure of texels corresponding to the spatial distribution of clusters in the MBIM.
The geometric structure can be used as a mask for sampling (retrieving) texels from a texture. For example, one can superimpose a mask at an arbitrary location on an image, the group of signals covered by the mask are related to a particular texel for the texture. In a same way, texels of the same structure but different signals are retrieved at different locations from the image. Since in our experiments most texels look like a bunch of image signals, this sampling method is also called in [40] bunch sampling.
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