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Geometric Structure of Texels for a Regular Texture.

In the MBIM for a regular texture, the clusters closest to the MBIM's origin relate to the ``primary'' pixel interactions. The group of these ``primary'' clusters is related to a single repetition of the periodicity structure of a texture. The other clusters relate to ``secondary'' interactions that appear due to statistical interplay of the ``primary" ones. Therefore, the group of primary clusters specifies desired geometric structure of texels for a regular texture. The resulting texel has a rather simple structure with only a few pixels, e.g., six pixels for the texture D34. Such a simple texel is not particularly meaningful by itself and even is not noticeable in a texture. However, multiple occurrences of these simple structures in accord with the guiding grid produces various textures similar to the training image.



dzho002 2006-02-22