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Up: Today's Methods of Texture
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Block sampling is a natural extension to the previous pixel-based
methods, which improves time efficiency of the synthesis by using
image blocks as basic synthesis units. So, instead of pixel by
pixel, block sampling synthesises a texture on a block by block
basis.
Figure 5.6:
Patch-based
non-parametric sampling: (a) The boundary zones in a new and a
already synthesised patches. (b) The overlapping boundary zones
after a new patch is placed into the output texture. The arrows
indicate the synthesis is performed in a scanline order.
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Subsections
dzho002
2006-02-22