Chapter 8.  Localization

Table of Contents

Locales
locale
Requirements
Design
Implementation
Interacting with "C" locales
Future
Facets
ctype
Implementation
Specializations
Future
codecvt
Requirements
Design
wchar_t Size
Support for Unicode
Other Issues
Implementation
Use
Future
messages
Requirements
Design
Implementation
Models
The GNU Model
Use
Future

Describes the basic locale object, including nested classes id, facet, and the reference-counted implementation object, class _Impl.

From Josuttis, p. 697-698, which says, that "there is only *one* relation (of the C++ locale mechanism) to the C locale mechanism: the global C locale is modified if a named C++ locale object is set as the global locale" (emphasis Paolo), that is:

std::locale::global(std::locale(""));

affects the C functions as if the following call was made:

std::setlocale(LC_ALL, "");

On the other hand, there is *no* vice versa, that is, calling setlocale has *no* whatsoever on the C++ locale mechanism, in particular on the working of locale(""), which constructs the locale object from the environment of the running program, that is, in practice, the set of LC_ALL, LANG, etc. variable of the shell.