Vectors contain contiguous elements stored as an array.
Accessing members of a vector can be done in constant time, appending elements to a vector can be done in amortized constant time, whereas locating a specific value or inserting elements into the vector takes linear time.
Constructors | create vectors and initialize them with some data |
Operators | compare, assign, and access elements of a vector |
assign | assign elements to a vector |
at | returns an element at a specific location |
back | returns a reference to last element of a vector |
begin | returns an iterator to the beginning of the vector |
capacity | returns the number of elements that the vector can hold |
clear | removes all elements from the vector |
empty | true if the vector has no elements |
end | returns an iterator just past the last element of a vector |
erase | removes elements from a vector |
front | returns a reference to the first element of a vector |
insert | inserts elements into the vector |
max_size | returns the maximum number of elements that the vector can hold |
pop_back | removes the last element of a vector |
push_back | add an element to the end of the vector |
rbegin | returns a reverse_iterator to the end of the vector |
rend | returns a reverse_iterator to the beginning of the vector |
reserve | sets the minimum capacity of the vector |
resize | change the size of the vector |
size | returns the number of items in the vector |
swap | swap the contents of this vector with another |
Note that a boolean vector (vector<bool>) is a specialization of the vector template that is designed to use less memory. A normal boolean variable usually uses 1-4 bytes of memory, but a boolean vector should use only one bit per boolean value.