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Since most of textures are not strictly homogeneous, a stack of
different texels might be associated with a same relative shift
reflecting local variations of textures. Two strategies could be
used for texel selection in the synthesis. The first method is to
compute an approximate Bayesian estimate of texels, based on the
maximum marginal posterior (MMP) probabilities of image signals by
superposing all associated texels, for each relative shift. The
resulting estimate represents the most probable texel at each
relative position and is used in texture synthesis. The second
method is to select a random texel from the stack as a
representative for each relative shift. Synthesis results with both
methods are shown and discussed in the next section.
dzho002
2006-02-22