Year |
Title |
Authors |
2008 | Markerless Augmented Reality for Robotic Helicopter Applications | Ian Chen, Burkhard Wuensche |
2007 | An Investigation of Meshless Deformation for Fast Soft Tissue Simulation in Virtual Surgery Applicat | Stefan Marks, Burkhard Wuensche |
2007 | A Framework for Interactive GPU-Supported Rendering and Styling of Virtual Hair | Burkhard Wuensche, Rui Zhang |
2007 | Improved Meshless Deformation Techniques for Real-Time Interactive Collaborative Environments | Burkhard Wuensche |
2007 | Game/Music Interaction - An Aural Interface for Immersive Interactive Environments | Burkhard Wuensche |
2006 | 3D Visualisation Techniques for Multi-Layer Display Technology | Burkhard Wuensche |
2006 | Real-Time Interaction Techniques for Meshless Deformation Based on Shape Matching | Burkhard Wuensche |
2006 | Interactive Styling of Virtual Hair | Burkhard Wuensche, Rui Zhang |
2006 | Real-time Hair Rendering and Styling | Rui Zhang |
2006 | A Simulation Tool for Evaluating Fiber Tractography Algorithms | , Burkhard Wuensche |
2006 | Simulated Visual Perception-Based Control for Autonomous Mobile Agents | Burkhard Wuensche |
2006 | A framework for interactive web-based visualization | Nathan Holmberg |
2006 | A Framework for Interactive Web-Based Visualization | Nathan Holmberg, Burkhard Wuensche |
2006 | Fluid Sketching of Directed Graphs | Kevin Novins |
2006 | Geometric Anticipation: Assisting Users in 2D Layout Tasks | Kevin Novins |
2005 | An Analysis of Algorithms for In Vivo Fibre Tractography | , Burkhard Wuensche |
2005 | Animation and Modelling of Cardiac Performance for Patient Monitoring | Burkhard Wuensche |
2005 | A Framework for Game Engine Based Visualisations | Burkhard Wuensche |
2005 | GPU-Based Volume Segmentation, Stefan Schenke | Stefan Schenke, Burkhard Wuensche |
2005 | Appearance-Preserving Manipulation of Hand-Drawn Graphs | Kevin Novins |
2005 | An Exploration of Semidefinite Programming Applied to Rigid Motion Factorization | Kevin Novins |
2005 | Information Visualisation Utilising 3D Computer Game Engines - Case Study: A Source Code Comprehensi | Burkhard Wuensche |
2005 | DTI Volume Rendering Techniques for Visualising the Brain Anatomy | , Nathan Holmberg, Burkhard Wuensche |
2005 | Fast Modelling of Heart Pathology with Soft Objects | Bo Li, Burkhard Wuensche |
2005 | Interactive modelling and efficient rendering of trees | Lilin Du |
2005 | Practical light rendering | |
2004 | Game Engine Support for Terrain Rendering in Architectural Design | , Burkhard Wuensche, Ting Yang |
2004 | Automated Route Finding on Digital Terrains | Burkhard Wuensche |
2004 | Fast Semi-Automatic Reconstruction of Heart Pathology from MRI Data with Soft Objects | Bo Li, Burkhard Wuensche |
2004 | Improved Billboard Clouds for Extreme Model Simplification | In-Tai Huang, Kevin Novins, Burkhard Wuensche |
2004 | A 3D Interface for an Unmanned Aerial Vehicle | Burkhard Wuensche |
2004 | Strider: A Simple and Effective Terrain Navigation Controller | , , , Kevin Novins, Burkhard Wuensche |
2004 | Efficient Modeling and Rendering of Turbulent Water over Natural Terrain | Nathan Holmberg, Burkhard Wuensche |
2004 | The 3D Visualization of Brain Anatomy from Diffusion-Weighted Magnetic Resonance Imaging Data | , Burkhard Wuensche |
2004 | The Visualization of Myocardial Strain for the Improved Analysis of Cardiac Mechanics | , Burkhard Wuensche |
2004 | Advanced Texturing Techniques for the Effective Visualization of Neuroanatomy from DTI Data | Burkhard Wuensche |
2004 | A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey Data | Burkhard Wuensche |
2004 | A Survey, Classification and Analysis of Perceptual Concepts and their Application for the Effective | Burkhard Wuensche |
2004 | A Toolkit for Visualizing Tensor Fields in Biomedical Finite Element Models | Burkhard Wuensche |
2004 | Terrain Visualization | Ting Yang |
2004 | Improved billboard clouds for extreme model simplification | In-Tai Huang |
2004 | A physically based animation engine applied to a hexapod model | Sashan Govender |
2003 | On Training Cascade Face Detectors | Kevin Novins |
2003 | Efficient Collision Detection for Skeletally Animated Models in Interactive Environments | Burkhard Wuensche |
2003 | An Efficient and Topological Correct Polygonisation Algorithm for Finite Element Data Sets | Burkhard Wuensche |
2003 | Modelling of Turbulent Water over Natural Terrain | Nathan Holmberg, Burkhard Wuensche |
2003 | State of the Art: HCI in New Zealand | Kevin Novins |
2003 | The Visualization and Measurement of Left Ventricular Deformation Using Finite Element Models | Burkhard Wuensche |
2003 | Filling the Gaps: A Research-Driven Approach to Learning Computer Graphics | Kevin Novins |
2003 | Texture-based Visualization Methods for Diffusion-Weighted MRI Images | Burkhard Wuensche |
2003 | New Techniques for Visualising and Evaluating Left Ventricular Performance | Burkhard Wuensche |
2003 | Buffering Fuzzy Maps in GIS | |
2003 | Evolving Controllers for Virtual Creature Locomotion | , Michael Sanders |
2003 | Polygon Recognition in Sketch-Based Interfaces with Immediate and Continuous Feedback | Kevin Novins |
2003 | The Visualization and Measurement of Left Ventricular Deformation | Burkhard Wuensche |
2003 | A Toolkit for Visualizing Biomedical Data Sets | Burkhard Wuensche |
2003 | Multiple light field rendering | |
2002 | Drawing Freehand Conic Sections with Immediate Recognition and Morphing | Kevin Novins |
2002 | SIGGRAPH as Textbook: Learning Skills for Undergraduates | Kevin Novins |
2002 | A Fluid-Based Soft Object Model | , Daniel Nixon |
2001 | A Student Centered Approach to Acquiring Background Knowledge in Computer Vision | Kevin Novins |
2001 | A Scientific Visualization Schema Incorporating Perceptual Concepts | , Burkhard Wuensche |
2001 | Interactive View-Dependent Point Cloud Rendering | |
2001 | High Resulution Splatting | Peter Kulka |
2001 | First steps towards buffering fuzzy maps with graphics hardware | |
2001 | Incorporating Primary Source Material into the Undergraduate Computer Vision Curriculum | Kevin Novins |
2001 | What do you Think You're Doing?: Measuring Perception in Fish Tank Virtual Reality | Kevin Novins |
2001 | MPEG-Encoded light fields | , |
2001 | The Visualization of Diffusion Tensor Fields in the Brain | , Burkhard Wuensche |
2001 | Aiding Manipulation of Handwritten Mathmatical Expressions through Style Preserving Morphs | Kevin Novins |
2001 | Locomotion Controllers for Mass-Spring Creatures | , Michael Sanders |
2000 | Fluid Sketching: Continuous Recognition and Morphing of Simple Hand-Drawn Shapes | Kevin Novins |
2000 | Correcting Brightness Discontinuities in Fish Tank Virtual Reality Systems | Kevin Novins |
2000 | Design of a Block Level Debugger | Kevin Novins |
2000 | Motion Segmentation in Long Image Sequences | Kevin Novins |
2000 | Curly Hair Rendering | Shyh-Chyu Wang |
2000 | 3D Reconstruction of Piscine Vision | Parker Shao |
2000 | Teaching Computer Vision using Primary Source Material | Kevin Novins |
2000 | Smart Text: A Synthesis of Recognition and Morphing | Kevin Novins |
2000 | Locomotion Controllers for Mass-Spring Creatures | , Michael Sanders |
2000 | Equation Entry and Editing via Handwriting and Gesture Recognition | Kevin Novins |