Computer Science
ps2frag(1) ps2frag(1)
NAME
ps2frag - obsolete shell script for the PSfrag system.
IMPORTANT NOTICE
The new PSfrag system no longer requires the ps2frag
script; instead, it handles the processing entirely within
TeX/LaTeX and DVIPS. I'm sure you will agree that never
needing to run ps2frag again is a nice convenience!
However, there are two significant differences in the way
this new version of PSfrag works. Please make yourself
aware of them:
1) XDvi is no longer able to determine where your PSfrag
replacements should go, so instead it lines them up in a
vertical list to the left of the figure. This allows you
to confirm that they have been typeset properly, at least.
However, to confirm that PSfrag positions your replace-
ments properly, you will have to view the PostScript ver-
sion of your file with a viewer like GhostView, or print
it out. This seems to be the only disadvantage to the
elimination of the pre-processing step.
2) If you embed '\tex' commands inside your figures, you
now need to explicitly _tell_ PSfrag to process these com-
mands. To do so, use \usepackage[scanall]{psfrag} instead
of \usepackage{psfrag} at the beginning of your LaTeX
file.
If you only use '\tex' commands in a small number of fig-
ures, then a more efficient might be to turn on
'\tex'-scanning only for those figures. To do that, add
the command '\psfragscanon' immediately before each rele-
vant \includegraphics or \epsfbox command.
NOTES
See the PSfrag documentation for further information.
SEE ALSO
dvips(1), gs(1), ghostview(1), latex(1)
AUTHORS
psfrag@rascals.stanford.edu
The PSfrag maintainer's mailing list.
TeXware Feb 95 1
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