Computer Science
gl_write(3) Svgalib User Manual gl_write(3)
NAME
gl_write, gl_writen - write a text string
SYNOPSIS
#include <vgagl.h>
void gl_write(int x, int y, char *s);
void gl_writen(int x, int y, int n ,char *s);
DESCRIPTION
gl_write writes the zero terminated string s to position
(x, y) using the currently selected font.
gl_writen works similarly, but writes exactly n charac-
ters, thus allowing to use the character 0.
The kind of text draw operation is set with gl_setwrite-
mode(3).
BEWARE! Prior to the of use of gl_write(3) and
gl_writen(3) you must set a font.
A good default initialization sequence is:
gl_setfont(8, 8, gl_font8x8);
gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
gl_setfontcolors(0, vga_white());
SEE ALSO
svgalib(7), vgagl(7), svgalib(5), threedkit(7),
testgl(1), gl_printf(3), gl_colorfont(3), gl_expand-
font(3), gl_font8x8(3), gl_setfont(3), gl_setfontcol-
ors(3), gl_setwritemode(3).
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-
math.uni-essen.de>. The exact source of the referenced
demo as well as of the original documentation is unknown.
It is very likely that both are at least to some extent
are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be
excused by the original author and will happily accept any
additions or corrections to this first version of the
svgalib manual.
Svgalib (>= 1.2.11) 2 Aug 1997 1
Back to the index