NAME
	  glLoadMatrixd, glLoadMatrixf - replace the current matrix
	  with the specified matrix


     C SPECIFICATION
	  void glLoadMatrixd( const GLdouble *m	)
	  void glLoadMatrixf( const GLfloat *m )


     PARAMETERS
	  m  Specifies a pointer to 16 consecutive values, which are
	     used as the elements of a 4x4 column-major	matrix.

     DESCRIPTION
	  glLoadMatrix replaces	the current matrix with	the one	whose
	  elements are specified by m.	The current matrix is the
	  projection matrix, modelview matrix, or texture matrix,
	  depending on the current matrix mode (see glMatrixMode).

	  The current matrix, M,  defines a transformation of
	  coordinates.	For instance, assume M refers to the modelview
	  matrix.  If  v = (v[0],v[1],v[2],v[3]) is the	set of object
	  coordinates of a vertex, and m points	to an array of 16
	  single- or double-precision floating-point values
	  m[0],m[1],...,m[15], then the	modelview transformation M(v)
	  does the following:


		     ( m[0]   m[4]   m[8]    m[12] )	 ( v[0]	)
		     |				   |	 |	|
		     |m[1]   m[5]    m[9]   m[13]  |	 | v[1]	|
	      M(v) = |m[2]   m[6]   m[10]   m[14]  |  x	 | v[2]	|
		     |				   |	 |	|
		     (m[3]   m[7]   m[11]   m[15]  )	 ( v[3]	)

	  Where	'x' denotes matrix multiplication.

	  Projection and texture transformations are similarly
	  defined.

     NOTES
	  While	the elements of	the matrix may be specified with
	  single or double precision, the GL implementation may	store
	  or operate on	these values in	less than single precision.

     ERRORS
	  GL_INVALID_OPERATION is generated if glLoadMatrix is
	  executed between the execution of glBegin and	the
	  corresponding	execution of glEnd.

     ASSOCIATED	GETS

	  glGet	with argument GL_MATRIX_MODE
	  glGet	with argument GL_MODELVIEW_MATRIX
	  glGet	with argument GL_PROJECTION_MATRIX
	  glGet	with argument GL_TEXTURE_MATRIX

     SEE ALSO
	  glLoadIdentity, glMatrixMode,	glMultMatrix, glPushMatrix