NAME
	  glCallList - execute a display list


     C SPECIFICATION
	  void glCallList( GLuint list )


     PARAMETERS
	  list	Specifies the integer name of the display list to be
		executed.

     DESCRIPTION
	  glCallList causes the	named display list to be executed.
	  The commands saved in	the display list are executed in
	  order, just as if they were called without using a display
	  list.	 If list has not been defined as a display list,
	  glCallList is	ignored.

	  glCallList can appear	inside a display list.	To avoid the
	  possibility of infinite recursion resulting from display
	  lists	calling	one another, a limit is	placed on the nesting
	  level	of display lists during	display-list execution.	 This
	  limit	is at least 64,	and it depends on the implementation.

	  GL state is not saved	and restored across a call to
	  glCallList.  Thus, changes made to GL	state during the
	  execution of a display list remain after execution of	the
	  display list is completed.  Use glPushAttrib,	glPopAttrib,
	  glPushMatrix,	and glPopMatrix	to preserve GL state across
	  glCallList calls.

     NOTES
	  Display lists	can be executed	between	a call to glBegin and
	  the corresponding call to glEnd, as long as the display list
	  includes only	commands that are allowed in this interval.

     ASSOCIATED	GETS
	  glGet	with argument GL_MAX_LIST_NESTING
	  glIsList

     SEE ALSO
	  glCallLists, glDeleteLists, glGenLists, glNewList,
	  glPushAttrib,	glPushMatrix