NAME
	  glTranslated,	glTranslatef - multiply	the current matrix by
	  a translation	matrix


     C SPECIFICATION
	  void glTranslated( GLdouble x,
			     GLdouble y,
			     GLdouble z	)
	  void glTranslatef( GLfloat x,
			     GLfloat y,
			     GLfloat z )


     PARAMETERS
	  x, y,	z
		 Specify the x,	y, and z coordinates of	a translation
		 vector.

     DESCRIPTION
	  glTranslate produces a translation by	(x,y,z).  The current
	  matrix (see
	  glMatrixMode)	is multiplied by this translation matrix, with
	  the product replacing	the current matrix, as if glMultMatrix
	  were called with the following matrix	for its	argument:

			     ( 1    0	 0    x	  )
			     |			  |
			     | 0    1	 0    y	  |
			     | 0    0	 1    z	  |
			     |			  |
			     ( 0    0	 0    1	  )
	  If the matrix	mode is	either GL_MODELVIEW or GL_PROJECTION,
	  all objects drawn after a call to glTranslate	are
	  translated.

	  Use glPushMatrix and glPopMatrix to save and restore the
	  untranslated coordinate system.

     ERRORS
	  GL_INVALID_OPERATION is generated if glTranslate is executed
	  between the execution	of glBegin and the corresponding
	  execution of glEnd.

     ASSOCIATED	GETS
	  glGet	with argument GL_MATRIX_MODE
	  glGet	with argument GL_MODELVIEW_MATRIX
	  glGet	with argument GL_PROJECTION_MATRIX
	  glGet	with argument GL_TEXTURE_MATRIX

     SEE ALSO
	  glMatrixMode,	glMultMatrix, glPushMatrix, glRotate, glScale