NAME
	  glInitNames -	initialize the name stack


     C SPECIFICATION
	  void glInitNames( void )


     DESCRIPTION
	  The name stack is used during	selection mode to allow	sets
	  of rendering commands	to be uniquely identified.  It
	  consists of an ordered set of	unsigned integers.
	  glInitNames causes the name stack to be initialized to its
	  default empty	state.

	  The name stack is always empty while the render mode is not
	  GL_SELECT.  Calls to glInitNames while the render mode is
	  not GL_SELECT	are ignored.

     ERRORS
	  GL_INVALID_OPERATION is generated if glInitNames is executed
	  between the execution	of glBegin and the corresponding
	  execution of glEnd.

     ASSOCIATED	GETS
	  glGet	with argument GL_NAME_STACK_DEPTH
	  glGet	with argument GL_MAX_NAME_STACK_DEPTH

     SEE ALSO
	  glLoadName, glPushName, glRenderMode,	glSelectBuffer