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Part 1 (Yen) [Weeks 1-5]
Introduction to Shape recovery methods
- cs716notes01-General information.pdf
- cs716notes02-Shape recovery methods.pdf
- cs716notes03-methods.pdf
- cs716notes04-Surface reflectance and PSM.pdf
- cs716notes05-Stereo System.pdf
Example images from binocular stereo setup - cs716notes06-MPEG and 3D Face.pdf
- cs716notes07-3DFace.pdf
- cs716notes08-Calibration.pdf
Robert T. Frankot and Rama Chellappa. A method for enforcing integrability in shape from shading algorithms.
IEEE Trans. Pattern Analysis and Machine Intelligence, 10(4):439--451, July 1988.
Part 2 (Burkhard) - Scientific and Biomedical Visualization [Weeks 6-12]
Prescribed reading for all chapters of this part: Scientific Visualization, taken from Burkhard Wuensche, A Toolkit for the Visualization of Tensor Fields in Biomedical Finite Element Models, PhD Thesis, Department of Computer Science, University of Auckland, 2004. If you want to look up a reference you can use this Bibliography.Chapter 1: Introduction
- Reading:
- Chapters 1-2 and Sections 3.1-3.9 of the recommended textbook "The Visualization Toolkit".
- Top Scientific Visualization Research Problems, Chris Johnson, IEEE Computer Graphics and Visualization, Volume 24 , Issue 4, pp. 13-17.
- If you haven't used OpenGL and .NET before please read the tutorial IntroductionToOpenGLand.NET.
- Handout: 1 slide/page, 4 slides/page.
- Demo programs: in order to refresh your OpenGL knowledge please test (and try to understand) the OpenGL demo programs on the Resources page.
Chapter 2: VTK - The Visualization Toolkit
- Reading:
- Sections 3.10-3.14 and chapters 4-5 of the recommended textbook "The Visualization Toolkit".
- Using VTK with MS C/C++, Jing Li, 2003.
- Visualizing with VTK: A Tutorial, Schroeder, Avila and Hoffman, IEEE Computer Graphics and Applications, Vol. 20, No. 5, September 2000, pp. 20-27.
- The Design and Implementation of an Object-Oriented Toolkit for 3D Graphics and Visualization, Schroeder, Martin and Lorensen, Proceedings of IEEE Visualization '96, pp. 93-100.
- Handout: 1 slide/page, 4 slides/page.
- Demo programs: vtk5.0_cones_tutorials.zip (.NET solution) Please read the source code for the six projects "Cone1" to "Cone6" and run them using these settings in the CS labs.
Chapter 3: Visual Perception and Cognition
- Handout: 1 slide/page, 4 slides/page.
Chapter 4: Data Transformation and Reconstruction
- Reading: chapter 8 and section 8.1-8.9 of the recommended textbook.
- Handout: 1 slide/page, 4 slides/page.
Chapter 5: Visualization Techniques for Scalar Fields
- Reading: section 6.2, chapter 7 and section 9.1 of the recommended textbook.
- Handout: 1 slide/page, 4 slides/page.
Chapter 6: Visualization Techniques for Vector Fields
- Reading: section 6.3 and section 9.2 of the recommended textbook.
- Handout: 1 slide/page, 4 slides/page.
Chapter 7: Visualization Techniques for Tensor Fields
- Reading:
- Section 6.4 and section 9.3 of the recommended textbook.
- Superquadric Tensor Glyphs, Gordon Kindlmann, Proc. IEEE TVCG/EG Symposium on Visualization 2004, pp. 147-154, May 2004.
- Handout: 1 slide/page, 4 slides/page.
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