NAME
	  glLoadName - load a name onto	the name stack


     C SPECIFICATION
	  void glLoadName( GLuint name )


     PARAMETERS
	  name	Specifies a name that will replace the top value on
		the name stack.

     DESCRIPTION
	  The name stack is used during	selection mode to allow	sets
	  of rendering commands	to be uniquely identified.  It
	  consists of an ordered set of	unsigned integers.  glLoadName
	  causes name to replace the value on the top of the name
	  stack, which is initially empty.

	  The name stack is always empty while the render mode is not
	  GL_SELECT.  Calls to glLoadName while	the render mode	is not
	  GL_SELECT are	ignored.

     ERRORS
	  GL_INVALID_OPERATION is generated if glLoadName is called
	  while	the name stack is empty.

	  GL_INVALID_OPERATION is generated if glLoadName is executed
	  between the execution	of glBegin and the corresponding
	  execution of glEnd.

     ASSOCIATED	GETS
	  glGet	with argument GL_NAME_STACK_DEPTH
	  glGet	with argument GL_MAX_NAME_STACK_DEPTH

     SEE ALSO
	  glInitNames, glPushName, glRenderMode, glSelectBuffer