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Reinhard's Materials (COMPSCI 372, second part, 2007)
For exercises and hints to literature, see the end of these handouts (pdfs). Each handout will be online at least 2-3 days prior to the lecture. -- To ensure teaching of subjects relevant to 3rd assignment prior to its due date, the order of presentations does not match the order of chapters in the textbook.
(1) Three-Dimensional Viewing (READING: parts of Chapter 7 of the 3rd edition)
- 30th March: View Volume and Camera Attitude
- 3rd April: Perspective Projections
(2) Rendering Faces for Visual Realism (READING: Chapter 8 of 3rd edition, without 8.5)
- 5th April: Shading Models
- 4th May: Visibility
- 8th May: Texture Mapping
(3) Introduction to Ray Tracing (READING: parts of Chapter 12 of 3rd edition)
- 10th May: Intersecting a Ray with a Single Object
- 11th May: Draw Shaded Pictures of Scenes
- 15th May: Organizing a Ray Tracer (by John Rugis)
This lecture will be given by John Rugis, and he will in particular discuss issues how to implement a ray tracer in OpenGL (see your third assignment). See also a tutorial on writing a raytracer in C++ by Jacco Bikker, or POV-Ray which should be available on the lab computers.
(4) Color for Graphics (READING: Chapter 11 of 3rd edition)
- 17th May: Color Spaces and Graphics
- 18th May: Color Quantization
- 22nd May: Pixmap Operations
- 24th May: Bresenham's Line Drawing Algorithm
- 25th May: Operations on Regions
- 29th May: Describing Curves; Bezier Arcs
- 31st May: Splines and NURBS
- 1st June: Modeling Curved Surfaces
Nine scenes (from Assignment 3, 2007)
Samples of Questions for BG53, BG61-BG63
SAMPLE CODE BY JOHN RUGIS:
This zip file
contains sample code that John Rugis created to teach introductory OpenGL / C++ programming at MIT
(Manukau Institute of Technology), New Zealand.
There are five Visual Studio C++ 6.0 projects. If you don't already have it, the GLUT library must be installed first.
Projects L001-L004 display a 3D sphere, progressively adding mouse and keyboard features for
view orientation control, zoom control, and solid/wireframe.
Project P001 is a 3D paddle and ball game. A sound effect is included.
FURTHER SUGGESTED READINGS:
see also recommended readings at the bottom of the multimedia imaging page, which are labeled by (BG...), addressing related parts of this Course.
Reinhard Klette (last update: 4 June 2007)