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- ChooseMove: B M where B is any legal board state and M is a legal move (hopefully the "best" legal move)
- alternatively, function V: B which maps from B to some real value where higher scores are assigned to better board states
- now use the legal moves to generate every subsequent board state and use V to choose the best one and therefore the best legal move
Patricia Riddle
Fri May 15 13:00:36 NZST 1998