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-  ChooseMove: B  
  M where B is any legal board state and M is a legal move (hopefully the "best" legal move) -  alternatively, function V: B  
   
  which maps from B to some real value where higher scores are assigned to better board states -  now use the legal moves to generate every subsequent board state and use V to choose the best one and therefore the best legal move
 
 
Patricia Riddle 
Fri May 15 13:00:36 NZST 1998