Curly Hair Rendering
Shyh-Chyh Richard Wang, MSc thesis 2000
Abstract
Have you ever seen artificially synthesised hair in movies or games?
Was there well rendered curly hair? There are still a lot of problems to
solve. This thesis develops several technique for representing and rendering curly hair.
First, we present solutions for the problem of representing curly hair. We describe a
method to represent the geometry of a wisp of hair strands, which can produce
realistic-looking curly hairs with various hair properties including various curlyness,
various length, and various colours.
Secondly, we present solutions to the problem of rendering hair. We describe a new
method for modeling the shadow under hairs, which is a physics-based shadow model. The
shadow model can be accelerated under the support of a specification for rendering
accelerators such as the specification of OpenGL. We also extended a light reflection
computation, which using a rendering accelerator supported texture mapping techniques
to speed up the computation and was used only on fine curves without modeling shadows
on them, such that we can speed up the light reflection with the support of rendering
accelerator. We also address the issue of antialiasing and describe and evaluate several
different methods, which are also can be accelerated under the support of the above
mentioned specification.
Thesis
PDF format
Gzipped PS format
Images
Long hair
Hair of medium length
Short hair
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